How does team fortress 2 work




















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Learn more about how Statista can support your business. Steam Charts. November 5, Monthly number of peak concurrent players of Team Fortress 2 on Steam worldwide as of September in 1,s [Graph]. In Statista. Accessed November 12, Monthly number of peak concurrent players of Team Fortress 2 on Steam worldwide as of September in 1,s. Statista Inc.. Accessed: November 12, Purchase now.

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By using our site, you agree to our cookie policy. Cookie Settings. Learn why people trust wikiHow. Download Article Explore this Article Steps. Tips and Warnings. Related Articles. Author Info Last Updated: October 8, Play the tutorial mode first!

To find it, look at the bottom of the main home page and look for a spiked ball with a graduation hat on it. You will be granted with four classes that sum up an online team during a game. The Tutorial is split into 2 sections: Basic tutorial and practicing with bots. The basic tutorial shows you how to play Solider, Demoman, Engineer, and Spy.

It is strongly recommended to complete all these tutorials to get a good grasp of the types of classes. Practicing with bots is mainly used if you need to brush up on skills, or practice 1 specific class without the pressure of pvp. With Practicing with bots, often referred to as "Offline Practice" since you aren't playing with others across the world, is recommended to grasp the mechanics of the game, but isn't required.

Sometimes putting in 20 minutes of practice with bots can make a difference between a good and bad spy. Have a computer with sufficient specs for smooth gameplay.

You'll have to have a constant frame rate of about FPS to make gameplay tolerable. To add to this, play on a server with a maximum of 24 players. Team Fortress 2 was designed for this type of lag. But if you do play on a sufficiently powerful computer, it should withstand the 34 player cap. Most servers set up by Valve, under the "Casual" tab, are set at 24 players max.

Only player-created servers will have the 34 player cap. Be conservative with video settings. Unless you're running a top-of-the-line gaming system, you'll probably benefit more from performance in an online multiplayer shooter than from visual appeal. The following tips guarantee a nominal boost in frame rates. Consider your pc's specs. You may think setting sound quality to low would help, but sound is very important in TF2!

Disable anti-aliasing if you have a bad computer, and V-sync no matter what kind of computer you have. Learn the levels. Know which team might have the starting advantage. With payload maps, BLU needs to push a cart with a bomb strapped to it to the end of the map.

Red spawns halfway through the map at the start, and are given a minute to build up their defenses. In this time, Medics can get their charges ready and Engineers can build up some turrets. After a minute is up, BLU's doors open, and the battle begins. Some maps have both teams fight for 1 control point, these maps are know as King Of The Hill. Other maps require a team to steal the other's "intelligence" 3 times to win. The intelligence is a color briefcase full of classified documents.

This mode is known as CTF. Learn the strengths and weaknesses of each class. Work out which classes are suited to which maps.

In maps with an objective, Scouts are a good pick. One of Scout's strong points is he captures points and pushes payloads as fast as 2 people.

This makes scout incredibly good at capturing points and running "circles around the enemy. He must stay out of the fight, and train his rifle on the control point. To capture a control point, a player must stand on the control point for a bit of time depending on how many people are on the point. Because of this, players tend to stand still on the control points, leaving Snipers to pick away.

Team Fortress 2 is a team-based game, therefore kamikaze gung-ho tactics won't work. This is not like Call of Duty, work together as one. Depending on the objective, you are either holding down an area or pushing forward. TF2 offers a wide variety of ways to communicate with your team.

You can either use the chat, both team chat and all chat both teams see it , use pre-set voice commands, such as "Go Right" or "Incoming! Like its predecessors, Team Fortress 2 is centered around two opposing teams competing for an objective. Players can choose to play as one of nine classes in these teams, each with their unique strengths, weaknesses, abilities, and roles.

Although the abilities of some classes have changed from earlier Team Fortress incarnations, the essential elements of each class have remained. Team Fortress 2 is the first of Valve 's multiplayer games to incorporate detailed statistics for players.

These statistics include the time spent playing as each class, the average point score, and the most captures or objectives achieved in a single round. Persistent statistics tell the player how they are improving concerning these statistics, such as if a player comes close to their record for the damage inflicted in a round. Team Fortress 2 also features numerous achievements for carrying out certain tasks, such as scoring a certain number of kills or completing a round within a certain time.

New sets of class-specific achievements were added in updates after the main release. These have added new abilities and weapons to each class once unlocked by the player. Unlocked achievements and statistics from previously played games are displayed on the player's Steam Community or Xbox LIVE profile page.

On the PC and OS X versions of Team Fortress 2 , the initial release only included six official Valve maps , with several dozen more being added to the game over the years by Valve and the Team Fortress 2 community. On the console versions, however, these original six maps, all released by Valve, are still the only maps available. The official maps are commonly themed with an evil genius or retro-spy tech mentality, with secret bases that are concealed within industrial warehouses, as well as exaggerated super weapons such as laser cannons and missile launch facilities taking the role of objectives.

When players join a map for the first time, an introductory video shows them how to complete map objectives. Map player limits are twenty-four on the PC and OS X, although the player limit has been altered on some servers to reach as high as thirty-two, while the player limit on the Xbox and PlayStation 3 is sixteen. Originally developed as a freeware mod for Quake , Team Fortress 2 switched to the GoldSrc engine in after the development team of Team Fortress Software — consisting of Robin Walker and John Cook - was first contracted and employed by Valve.

At the point of Team Fortress Software's acquisition, production moved up a notch, and the game was promoted to a standalone, retail product to tide fans over since, as well as time issues, much of the Team Fortress player base had purchased Half-Life solely in anticipation of the free release of Team Fortress 2. Work began on a simple port of the game which was released in as the free Team Fortress Classic. Walker and Cook were heavily influenced by their three-month contractual stint at Valve and began working full-time on their design, which was undergoing rapid metamorphosis.

Team Fortress 2 was to be a modern war game, with a command hierarchy including a commander, with a bird's-eye view of the battlefield; parachute drops over enemy territory; networked voice communication; and numerous other innovations. By this time Team Fortress 2 had gained a new subtitle, "Brotherhood of Arms" , and the results of Walker and Cook working at Valve were becoming evident.

Several new, and at the time, unprecedented technologies were on show: parametric animation; seamlessly blended animations for smoother, more life-like movement; and Intel's multi-resolution mesh technology dynamically reducing the detail of on-screen elements as they become more distant to improve performance a technique made obsolete by decreasing memory costs, since today's games use a method known as level of detail, which employs more memory but less processing power.

No release date was given at the exposition. In mid, Valve announced that Team Fortress 2' s development had been delayed for a second time. They put the news down to development switching to an in-house, proprietary engine that is today known as the Source engine.

It was at around this time that all news ran dry, and Team Fortress 2 entered its notorious six-year vaporware phase, which was to last until July 13, During that time, both Walker and Cook worked on various other Valve projects — Walker was project lead on Half-Life 2: Episode One and Cook became a Steam developer among other things — raising doubts that Team Fortress 2 was the active project that was being repeatedly described.

When the infamous Half-Life 2 source tree was leaked in late , two Team Fortress 2 models were included along with the Team Fortress 2 source code — which was fully compilable. They consisted of an alien grunt and a very stylized, out-of-proportion human soldier. The code was interpreted by fans as making references to parts of the Half-Life backstory; however, the two leaked player models did not resemble any known style from the Half-Life series, leading many to think it was meant for Team Fortress 2.

Some code merely confirmed what was already believed, but other segments provided completely new information such as the presence of NPCs in multiplayer matches, the possibility of the game taking place in the Half-Life 2 universe, fixed plasma gun and missile launcher emplacements, and more. None of the leaked information appears to have had any bearing on today's version of the game.

The next significant public development occurred in the run up to Half-Life 2's release: Valve's Director of Marketing Doug Lombardi claimed that Team Fortress 2 was still in development and that information concerning it would come after Half-Life 2's release. This did not happen, nor was any news released after Lombardi's similar claim during an early interview regarding Half-Life 2: Episode One.

Near the time of Episode One's release, Gabe Newell again claimed that news on Team Fortress 2 would be forthcoming — and this time it was. Walker revealed in March that Valve had quietly built "probably three to four different games" before settling on their final design.

Due to the game's lengthy development cycle it was often mentioned alongside Duke Nukem Forever , another long-anticipated game that went through many years of protracted development and engine changes before being released.

The beta release of the game featured six multiplayer maps of which three contain optional commentary by the developers on game design, level design, and character design, and provide more information on the history behind the development. Rather, it uses a more stylized, cartoon-like approach "heavily influenced by early 20th century commercial illustrations. The removal of an emphasis on realistic settings allows these questions to be sidestepped. The game debuts with the Source engine's new dynamic lighting, shadowing and soft particle technologies, among many other unannounced features, alongside Half-Life 2: Episode Two.



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