Why mmorpgs are boring




















A large proportion did it by It was a massive shift. At the same time, apart from the changes in the way socialization itself happened around MMOs, the MMO genre was constantly changing to adapt to the then current experience of players in this game — which was becoming every year more streamlined, faster-paced, more competitive, and with more QOL functions to facilitate ease and speed of accessing group content without socialization being required.

These changes came about in part for QOL reasons in an established game, and in part to accommodate the kinds of changes in socialization that were already happening in the gaming world at the same time, but they also themselves sped up and catalyzed the de-socialization of the in-game experience to a large degree.

Other games had to be designed more or less to accommodate this because, as with other design features, because WoW was the million-pound gorilla in the MMO space, it formed expectations of MMO players, and so new MMOs which were designed with th expectation that players would socialize in the game like they did in failed, mostly, unless they quickly adopted the same kinds of changes WoW had done … because their players expected this, based on their time in this game.

And, finally, the rise of other game genres in the online gaming space — MOBAs and then later team shooters and royales — provided even more pressure on making the MMO experience something that could be consumed by players in bite-sized chunks of time, which, as a practical matter, means with very limited required social interaction i.

This was a competitive issue in the online gaming world at the time, and it has continued to be that way … MMOs were no longer the only, and frankly quickly no longer the predominant, online gaming form as the market moved to these other, newer forms of online game.

And that also means pretty much zero emphasis on in-game socialization beyond the bare minimum needed to facilitate the gameplay taking place i. Things can always be better. Nothing wrong with a bit of squeak to get that oil. Directing this at whomever, not really, you, per-se. This confused me at first in NW.

I am done? No rng? You know your entire posts argument is based on people needing social interaction to not be bored but not everyone needs that. Even 2 weeks in TBCC redo was showing issues if making new chars. Make the wait more fun. Got progressively harder as you party in the ghost ring.

Retail got easier because in legion when I came in the dream of social questing had an issue. Issue was not enough people to be social with.

I made new night elves after the rush. I was both of them. As at the time I had a dual account setup for a month. Mattmoo inactive View Profile View Posts. For me it depends on the MMO, and who I'm playing it with. Runescape has probably been my favorite one so far, lots of interesting quests.

Wow isn't too bad though, it's actually interesting if you take your time doing the quest and storylines, it just tends to be quite grindy. Originally posted by Black ginger :. O yea and the guild, I have tried to join diffrent ones but they never talk lol, hell talking to people randomly in the world results in silence or getting told to piss off.

Lovely, even when I reach the endgame on solo I can't do it without a guild? I'll play that. Per page: 15 30 Date Posted: 26 Sep, pm. Posts: Start a New Discussion. Discussions Rules and Guidelines. Some players feel like free games are a scam purely made to get players to keep spending money.

While the idea of making players want to spend money is true, many companies have a strict cosmetic rule for their shops. It's true that playing MMORPGs can get tedious, especially when players hit an awkward level without any good monsters to farm. Some gamers believe that MMORPGs, in general, are nothing more than a list of boring tasks meant to gulp up the player's time.

These gamers don't find the grinding aspect of the game's fun and are put off by leveling systems in the genre. MMORPGs have been around for quite some time now, and some veteran players feel that the genre is way too easy now. It's true that many games have now been streamlined, and some are even built to appeal to more casual gamers who don't want to sink hours in each week. These gamers feel that the original set of MMOs offered much more challenge than even some of the more complicated titles today.

On the flip side, there are a handful of Reddit users who feel like it's time these games were completely streamlined. This means toning down the way spells are switched between and allowing the player to teleport to just about any location they want in the game. This would mean losing some depth, but these players feel like the easier controls would make up for it. Cash Shops in paid games are another topic of debate, but most players agree that as long as the shop is cosmetic, then it's fine.

Some players feel like paying a fee to the game should mean that even additional costumes should be made available to players or at least given out in events.



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